

{"id":78,"date":"2016-10-10T17:06:22","date_gmt":"2016-10-10T15:06:22","guid":{"rendered":"https:\/\/project.inria.fr\/mig2017\/?page_id=78"},"modified":"2017-11-12T16:41:32","modified_gmt":"2017-11-12T15:41:32","slug":"program","status":"publish","type":"page","link":"https:\/\/project.inria.fr\/mig2017\/program\/","title":{"rendered":"Program"},"content":{"rendered":"<p><a href=\"https:\/\/project.inria.fr\/mig2017\/files\/2016\/10\/mig2017_PROGRAMv4-1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-314\" src=\"https:\/\/project.inria.fr\/mig2017\/files\/2016\/10\/mig2017_PROGRAMv4-1.png\" alt=\"\" width=\"3753\" height=\"4317\" srcset=\"https:\/\/project.inria.fr\/mig2017\/files\/2016\/10\/mig2017_PROGRAMv4-1.png 3753w, https:\/\/project.inria.fr\/mig2017\/files\/2016\/10\/mig2017_PROGRAMv4-1-261x300.png 261w, https:\/\/project.inria.fr\/mig2017\/files\/2016\/10\/mig2017_PROGRAMv4-1-768x883.png 768w, https:\/\/project.inria.fr\/mig2017\/files\/2016\/10\/mig2017_PROGRAMv4-1-890x1024.png 890w, https:\/\/project.inria.fr\/mig2017\/files\/2016\/10\/mig2017_PROGRAMv4-1-130x150.png 130w\" sizes=\"auto, (max-width: 3753px) 100vw, 3753px\" \/><\/a><\/p>\n<h5>\u00a0<strong><span style=\"color: #4646c7;\">INVITED TALKS<\/span><\/strong><\/h5>\n<p><strong>Miguel \u00c1ngel Otaduy:\u00a0<\/strong><a href=\"https:\/\/project.inria.fr\/mig2017\/abstract-miguel-a-talk\/\"><em>Game physics for design applications.victor<\/em><\/a><\/p>\n<p><strong>Mel Slater:<\/strong> <a href=\"https:\/\/project.inria.fr\/mig2017\/mel-slater-ub\/\"><em>Using VR to Change the Self.<\/em><\/a><\/p>\n<p><strong>Jes\u00fas Rodr\u00edguez-Nieto:<\/strong> <a href=\"https:\/\/project.inria.fr\/mig2017\/jesus-rodriguez-nieto\/\"><em>Real-time for animation tools in production.<\/em><\/a><\/p>\n<h5><span style=\"color: #4646c7;\"><strong>PAPERS<\/strong><\/span><\/h5>\n<p><span style=\"color: #000000; background-color: #e6b8af;\"><strong>\u00a0SESSION on Crowds\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0\u00a0<\/strong><\/span><\/p>\n<p><em>Crowd Sourced Co-design of Floor Plans using Simulation Guided Games<\/em><br \/>\nNilay Chakraborty, Brandon Haworth, Muhammad Usman, Glen Berseth, Petros Faloutsos, Mubbasir Kapadia<\/p>\n<p><em>Characterizing the Relationship between Environment Layout and Crowd Movement using Machine Learning<\/em><br \/>\nWeining Liu, Kaidong Hu, Sejong Yoon, Vladimir Pavlovic, Petros Faloutsos, Mubbasir Kapadia<\/p>\n<p><span style=\"color: #000000; background-color: #fff2cc;\"><strong>\u00a0SESSION on Deformations\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<\/strong><\/span><\/p>\n<p><em>Patch Green Coordinates based Interactive Embedded Deformable Model<\/em><br \/>\nWeixin Si, Jing Lu, Xiangyun Liao, Qiong Wang, Jing Qin, Pheng-Ann Heng<\/p>\n<p><em>Efficient Collision Detection for Example-Based Deformable Bodies<\/em><br \/>\nBen Jones, Joshua Levine, Tamar Shinar, Adam W. Bargteil<\/p>\n<p><em>Reclustering for Large Plasticity in Clustered Shape Matching<\/em><br \/>\nMichael Falkenstein, Ben Jones, Joshua A. Levine, Tamar Shinar, Adam W. Bargteil<\/p>\n<p><span style=\"color: #000000; background-color: #d5a6bd;\"><strong>\u00a0SESSION on Interaction and tracking\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<\/strong><\/span><\/p>\n<p><em>MechVR: A physics-based proxy for locomotion and interaction in a virtual environment\u00a0<span style=\"color: #33cccc;\">(Best Presentation Award)<\/span><\/em><br \/>\nVictor Zordan, Saurabh Hindlekar, W. Garrett Mckay, John Welter, J. Emerson Smith III, Kunta Lowe, Carlos Marti, R. Austin Taylor<\/p>\n<p><em>Accurate Online Alignment of Human Motor Performances<\/em><br \/>\nFelix H\u00fclsmann, Andreas Richter, Stefan Kopp, Mario Botsch<\/p>\n<p><span style=\"color: #000000; background-color: #d9ead3;\"><strong>\u00a0SESSION on Character Motion\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0\u00a0<\/strong><\/span><\/p>\n<p><em>Position-Based Multi-Agent Dynamics for Real-Time Crowd Simulation <span style=\"color: #33cccc;\">(Best Paper Award)<\/span><\/em><br \/>\nTomer Weiss, Alan Litteneker, Chenfanfu Jiang, Demetri Terzopoulos<\/p>\n<p><em>Human Character Balancing Motion Generation based on a Double Inverted Pendulum Model<\/em><br \/>\nJaepyung Hwang, Gangrae Park, Il Hong Suh, Taesoo Kwon<\/p>\n<p><em>Lattice-Guided Human Motion Deformation for Collision Avoidance<\/em><br \/>\nMasaki Oshita<\/p>\n<p><span style=\"color: #000000; background-color: #b8cce4;\"><strong>\u00a0SESSION on Character animation\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<\/strong><\/span><\/p>\n<p><em>Adult2Child: Dynamic Scaling Laws to Create Child-Like Motion<\/em><br \/>\nYuzhu Dong, Sachin Paryani, Neha Rana, Aishat Aloba, Lisa Anthony, Eakta Jain<\/p>\n<p><em>Inverse Kinematics Problems with Exact Hessian Matrices\u00a0<span style=\"color: #33cccc;\">(Best Short Paper Award)<\/span><\/em><br \/>\nKenny Erleben, Sheldon Andrews<\/p>\n<p><em>Normalized Euclidean Distance Matrices for Human Motion Retargeting<\/em><br \/>\nAntonin Bernardin, Ludovic Hoyet, Antonio Mucherino, Douglas Gon\u00e7alves, Franck Multon<\/p>\n<p><span style=\"color: #000000; background-color: #ecad6e;\"><strong>\u00a0SESSION on Navigation\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<\/strong><\/span><\/p>\n<p><em>Improvements to Hierarchical Pathfinding for Navigation Meshes<\/em><br \/>\nVahid Rahmani, Nuria Pelechano<\/p>\n<p><em>Busy Beeway: A Game for Testing Human-Automation Collaboration for Navigation<\/em><br \/>\nTorin Adamson, Hao-Tien (Lewis) Chiang, Meeko Oishi, Lydia Tapia<\/p>\n<p><span style=\"color: #000000; background-color: #cccccc;\"><strong>\u00a0SESSION on Perception and Cameras\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0\u00a0<\/strong><\/span><\/p>\n<p><em>Perceptual Evaluation of Space in Virtual Environments<\/em><br \/>\nMuhammad Usman, Brandon Haworth, Glen Berseth, Mubbasir Kapadia,\u00a0Petros Faloutsos<\/p>\n<p><em>Virtual Cinematography Using Optimization and Temporal Smoothing<\/em><br \/>\nAlan Litteneker, Demetri Terzopoulos<\/p>\n<p><em>A Perceptual Evaluation of Social Interaction with Emotes and Real-time Facial Motion Capture<\/em><br \/>\nErik Pettersson, Veronica Sundstedt<\/p>\n<h5><span style=\"color: #4646c7;\"><strong>POSTERS<\/strong><\/span><\/h5>\n<p><em>EgoCap: Egocentric Marker-less Motion Capture with Two Fisheye Cameras\u00a0<span style=\"color: #33cccc;\">(Best Poster Award)<\/span><\/em><br \/>\nHelge Rhodin, Christian Richardt, Dan Casas, Eldar Insafutdinov, Mohammad Shafiei, Hans-Peter Seidel, Bernt Schiele, Christian Theobalt.<\/p>\n<p><em>Optical-Flow based Crowd Simulation<\/em><br \/>\nAxel L\u00f3pez, Julien Pettr\u00e9, Eric Marchand, Fran\u00e7ois Chaumette<\/p>\n<p><em>Authoring Semantic Procedural Cities<\/em><br \/>\nOtger Rogla, Nuria Pelechano, Gustavo Patow<\/p>\n<p><em>Modeling Forces in Soft Body Simulators Based on Mass Spring Systems<\/em><br \/>\nPawel Wegrzyn, Pawel Mogila, Witaszczyk Przemyslaw, Piotr Bialas<\/p>\n<p><em>Generating Procedural Content for Games using Grammatical Item Generation Language (GIGL)<\/em><br \/>\nTiannan Chen, Stephen J. Guy<\/p>\n<p><em>Robust real-time finger tracking with neural networks<\/em><br \/>\nDario Pavllo, Thibault Porssut, Bruno Herbelin, Ronan Boulic<\/p>\n<p><em>Footstep Action Identification and Clustering from Motion Capture<\/em><br \/>\nBrandon Haworth, Mubbasir Kapadia, Petros Faloutsos<\/p>\n<p><em>The Process Realization of a Series Vector 2D Animation<\/em><br \/>\nSergio Rodr\u00edguez Valdunciel, Miguel Vidal Ortega<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u00a0INVITED TALKS Miguel \u00c1ngel Otaduy:\u00a0Game physics for design applications.victor Mel Slater: Using VR to Change the Self. Jes\u00fas Rodr\u00edguez-Nieto: Real-time for animation tools in production. PAPERS \u00a0SESSION on Crowds\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0\u2026<\/p>\n<p> <a class=\"continue-reading-link\" href=\"https:\/\/project.inria.fr\/mig2017\/program\/\"><span>Continue reading<\/span><i class=\"crycon-right-dir\"><\/i><\/a> <\/p>\n","protected":false},"author":607,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-78","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/project.inria.fr\/mig2017\/wp-json\/wp\/v2\/pages\/78","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/project.inria.fr\/mig2017\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/project.inria.fr\/mig2017\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/project.inria.fr\/mig2017\/wp-json\/wp\/v2\/users\/607"}],"replies":[{"embeddable":true,"href":"https:\/\/project.inria.fr\/mig2017\/wp-json\/wp\/v2\/comments?post=78"}],"version-history":[{"count":52,"href":"https:\/\/project.inria.fr\/mig2017\/wp-json\/wp\/v2\/pages\/78\/revisions"}],"predecessor-version":[{"id":364,"href":"https:\/\/project.inria.fr\/mig2017\/wp-json\/wp\/v2\/pages\/78\/revisions\/364"}],"wp:attachment":[{"href":"https:\/\/project.inria.fr\/mig2017\/wp-json\/wp\/v2\/media?parent=78"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}