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Ray Tracing results

Here are the first results after resimulation by ray tracing of the reflector problem, which attest of the robustness and the quality of the algorithm. Below are the targets we want to obtain after reflection of incident rays, followed by the resimulation. Twisted chessboard Source : Uniform square Target : ~160000 diracs Ray Tracing : …

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Non convex source

Result of the algorithm on a non convex source.

First results

Here are the first results of our simulations. The source density is in blue and the target density is in red. Triangle transformed into a circle: Square transformed into Lena: Lena transformed into INRIAs logo: