Here are the first results after resimulation by ray tracing of the reflector problem, which attest of the robustness and the quality of the algorithm. Below are the targets we want to obtain after reflection of incident rays, followed by the resimulation.
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Twisted chessboard
Source : Uniform square
Target : ~160000 diracs
Ray Tracing : 360e6 rays
Input Processing : 16s
Optimal Transport : 468s
Ray Tracing : 1000s (30 processes in parallel)
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Cameraman
Source : Uniform disk
Target : 262000 diracs
Ray Tracing : 360e6 rays
Input Processing : 16s
Optimal Transport : 204s
Ray Tracing : 1012s (30 processes in parallel)