Evaluation of Body Parts-based Latent Representations for Skeletal Human Motion Reconstruction
Philippe de Clermont Gallerande, Ludovic Hoyet, Ferran Argelaguet, Quentin Avril, Philippe-Henri Gosselin
Philippe de Clermont Gallerande, Ludovic Hoyet, Ferran Argelaguet, Quentin Avril, Philippe-Henri Gosselin
ABSTRACT: This paper presents a demonstration showcasing the capabilities of the upcoming MPEG-I standards on Haptics and Scene Description. The demonstration is a sensorial immersive experience using a virtual reality headset, haptic-enabled controllers and a haptic vest. The proposed experience is an interactive go-kart race-like game where interactions with the…
ABSTRACT: To address the need for interoperable user representations (avatars) cross-platform exchange format for immersive realities, ISO/IEC JTC 1/SC29/WG03 MPEG Systems has standardized a Scene Description framework in ISO/IEC 23090-14 [ISO/IEC 2023]. It serves as a baseline format for user representation format to enrich the interactive experience between 3D objects…
Abstract : Human character animation is often critical in entertainment content production, including video games, virtual reality or fiction films. To this end, deep neural networks drive most recent advances through deep learning (DL) and deep reinforcement learning (DRL). In this article, we propose a comprehensive survey on the state-of-the-art…