Publications

2024

Body parts-based approach for motion sequence reconstruction

Philippe de Clermont Gallerande, Quentin Avril, Ferran Argelaguet, Philippe-Henri Gosselin, Ludovic Hoyet

MIG 2024 (Poster track)

20-23 November 2024

Towards End-User Customization of Haptic Experiences

Tom Roy, Yann Glémarec, Gurvan Lécuyer, Quentin Galvane, Philippe Guillotel, Ferran Argelaguet

EuroHaptics 2024

3 November 2024 – Springer Nature

2023

MORGAN: MPEG Original Reference Geometric Avatar Neutral

Quentin Avril, João Regateiro, Philippe Henri Gosselin, Francois Le Clerc, Philippe Guillotel

Web3D 2023

09 October 2023

Sensorial Immersive Experiences using MPEG Haptic and Scene Description Standards

Tom Roy, Quentin Galvane, Gurvan Lécuyer, Etienne Faivre D’Arcier, Patrice Hirtzlin, Pierrick Jouet, Philippe Guillotel, Patrick Fontaine

IMX 2023

29 August 2023

HuMoT: Human Motion Representation using Topology-Agnostic Transformers for Character Animation Retargeting.

Lucas Mourot, Ludovic Hoyet, François Le Clerc, Pierre Hellier

May 31, 2023

2022

UnderPressure: Deep Learning for Foot Contact Detection, Ground Reaction Force Prediction and Footskate Cleanup.

Lucas Mourot, Ludovic Hoyet, François Le Clerc, Pierre Hellier

SCA 2022

March 20, 2023

2021

A Survey on Deep Learning for Skeleton-Based Human Animation.

Lucas Mourot, Ludovic Hoyet, François Le Clerc, François Schnitzler, Pierre Hellier

EuroGraphics CGF 2021

November 21, 2021

2020

JUMPS: Joints Upsampling Method for Pose Sequences.

Lucas Mourot, François Le Clerc, Cédric Thébault, Pierre Hellier

ICPR 2020

March 31, 2021

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