2024
Body parts-based approach for motion sequence reconstruction
Philippe de Clermont Gallerande, Quentin Avril, Ferran Argelaguet, Philippe-Henri Gosselin, Ludovic Hoyet
MIG 2024 (Poster track)
20-23 November 2024

Towards End-User Customization of Haptic Experiences
Tom Roy, Yann Glémarec, Gurvan Lécuyer, Quentin Galvane, Philippe Guillotel, Ferran Argelaguet
EuroHaptics 2024
3 November 2024 – Springer Nature
2023

MORGAN: MPEG Original Reference Geometric Avatar Neutral
Quentin Avril, João Regateiro, Philippe Henri Gosselin, Francois Le Clerc, Philippe Guillotel
Web3D 2023
09 October 2023

Sensorial Immersive Experiences using MPEG Haptic and Scene Description Standards
Tom Roy, Quentin Galvane, Gurvan Lécuyer, Etienne Faivre D’Arcier, Patrice Hirtzlin, Pierrick Jouet, Philippe Guillotel, Patrick Fontaine
IMX 2023
29 August 2023

Lucas Mourot, Ludovic Hoyet, François Le Clerc, Pierre Hellier
May 31, 2023
2022

Lucas Mourot, Ludovic Hoyet, François Le Clerc, Pierre Hellier
SCA 2022
March 20, 2023
2021

A Survey on Deep Learning for Skeleton-Based Human Animation.
Lucas Mourot, Ludovic Hoyet, François Le Clerc, François Schnitzler, Pierre Hellier
EuroGraphics CGF 2021
November 21, 2021
2020

JUMPS: Joints Upsampling Method for Pose Sequences.
Lucas Mourot, François Le Clerc, Cédric Thébault, Pierre Hellier
ICPR 2020
March 31, 2021