Publications

International conference and journal papers

J. Delachambre, H.-Y. Wu, S. Vizcay, M. Di Meo, F. Lagniez, C. Morfin-Bourlat, S. Baillif, P. Kornprobst. AMD Journee: A Patient Co-designed VR Experience to Raise Awareness Towards the Impact of AMD on Social Interactions. ACM International Conference on Interactive Media Experiences (IMX 2024), Jun 2024, Stockholm, Sweden. (HAL)(DOI)

F. Robert, H.-Y. Wu, L. Sassatelli, and M. Winckler, 2024.03, “Task-based methodology to characterise immersive user experience with multivariate data”. Proceedings of 2024 IEEE Conference on Virtual Reality (IEEE VR), Orlando, Florida, USA. (HAL) (DOI)

F. Robert, H.-Y. Wu, L. Sassatelli, S. Ramanoël, A. Gros, and M. Winckler, 2023.06, “An Integrated Framework for Understanding Multimodal Embodied Experiences in Interactive Virtual Reality”. Proceedings of 2023 ACM Conference on Interactive Media Experiences (IMX), Nantes, France. Best paper award (HAL)

H.-Y. Wu, F. Robert, B. Passin-Cauneau, B. Graulier, T. Fafet, L. Sassatelli, and M. Winckler. Designing Guided User Tasks in VR Embodied Experiences. In Proceedings of the ACM on Human Computer Interaction (PACM-HCI-EICS). ACM, 6(158), pp.1-24, June 2022. (HAL DOI)

Workshops, posters, doctorial symposiums

F. Gallo, H.-Y. Wu, L. Sassatelli, 2024.04, “Human Trajectory Forecasting in 3D Environments: Navigating Complexity under Low Vision”. Proceedings of 2024 ACM Multimedia Systems Workshop on IMmersive Mixed and Virtual Environment Systems (MMVE), Bari, Italy. pp.57-63. (HAL)(DOI)

K. Pirkovets, C. Merveille, V. Gagliano, S. Ramanoël, A. Gros, H.-Y. Wu. Analyzing gaze behaviors in interactive VR scenes. Neuromod conference 2023, Nice. (Poster)(HAL)

F. Robert, M. Winckler, H.-Y. Wu, and L. Sassatelli. Analyzing and understanding embodied interactions in virtual reality systems: research proposal. In Proceedings of the 13th ACM Multimedia Systems Conference (MMSys ’22). Association for Computing Machinery, pp. 362–366. (HAL DOI)

F. Robert, H.Y. Wu, L. Sassatelli, and M. Winckler. Création de jeux sérieux à l’aide d’un langage dédié pour des expériences incarnées en réalité virtuelle. Les journées Françaises de l’Informatique Graphique. Biot, France. November 2021.

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