Publications

F. Robert, H.-Y. Wu, L. Sassatelli, and M. Winckler, 2024.03, “Task-based methodology to characterise immersive user experience with multivariate data”. Proceedings of 2024 IEEE Conference on Virtual Reality (IEEE VR), Orlando, Florida, USA. (HAL) (DOI: To-appear)

K. Pirkovets, C. Merveille, V. Gagliano, S. Ramanoël, A. Gros, H.-Y. Wu. Analyzing gaze behaviors in interactive VR scenes. Neuromod conference 2023, Nice. (Poster)(HAL)

F. Robert, H.-Y. Wu, L. Sassatelli, S. Ramanoël, A. Gros, and M. Winckler, 2023.06, “An Integrated Framework for Understanding Multimodal Embodied Experiences in Interactive Virtual Reality”. Proceedings of 2023 ACM Conference on Interactive Media Experiences (IMX), Nantes, France. Best paper award (HAL)

F. Robert, M. Winckler, H.-Y. Wu, and L. Sassatelli. Analyzing and understanding embodied interactions in virtual reality systems: research proposal. In Proceedings of the 13th ACM Multimedia Systems Conference (MMSys ’22). Association for Computing Machinery, pp. 362–366. (HAL DOI)

H.-Y. Wu, F. Robert, B. Passin-Cauneau, B. Graulier, T. Fafet, L. Sassatelli, and M. Winckler. Designing Guided User Tasks in VR Embodied Experiences. In Proceedings of the ACM on Human Computer Interaction (PACM-HCI-EICS). ACM, 6(158), pp.1-24, June 2022. (HAL DOI)

F. Robert, H.Y. Wu, L. Sassatelli, and M. Winckler. Création de jeux sérieux à l’aide d’un langage dédié pour des expériences incarnées en réalité virtuelle. Les journées Françaises de l’Informatique Graphique. Biot, France. November 2021.

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