Code and Data

We have published code and data for most of our projects.

For most Image-Based Rendering project, our code is distributed as a project of SIBR (http://sibr.gitlabpages.inria.fr); datasets are usually given in the corresponding space on the FUNGRAPH fileserver.

For the publication “Hybrid Image-based Rendering for Free-view Synthesis” code and data are provided on the project page: https://repo-sam.inria.fr/fungraph/hybrid-ibr/

For the publication “Glossy Probe Reprojection for Interactive Global Illumination” code and data are provided on the project page: https://repo-sam.inria.fr/fungraph/synthetic-probes/

For the publication “Multi-view relighting using geometry and deep learning“, code and data are provided on the project page: https://repo-sam.inria.fr/fungraph/deep-relighting/

For the publication “Image-Based Rendering of Cars using Semantic Labelling“, code and data are provided on the project page:  https://repo-sam.inria.fr/fungraph/ibr-cars-semantic/

For the publication “Flexible SVBRDF Capture with a Multi-Image Deep Network“, code and data are provided on the project page: https://team.inria.fr/graphdeco/fr/projects/multi-materials/

For the publication “Guided Fine-Tuning for Large-Scale Material Transfer“, code and data are provided on the project page: https://team.inria.fr/graphdeco/fr/projects/large-scale-materials/

For the publication “Practical Product Path Guiding Using Linearly Transformed Cosines” code is available here: https://gitlab.inria.fr/sdiolatz/practical-product-path-guiding

For the publication FreeStyleGAN: Free-view Editable Portrait Rendering with the Camera Manifold code is available here: https://gitlab.inria.fr/fungraph/freestylegan

For the publication  “Active Exploration for Neural Global Illumination of Variable Scenes” code and data are available here: https://repo-sam.inria.fr/fungraph/active-exploration/

For the publication  “Deep scene-scale material estimation from multi-view indoor captures ” code and data are available here: https://repo-sam.inria.fr/fungraph/deep_multiview_scene_materials/

For the publication  “Neural Point Catacaustics for Novel-View Synthesis of Reflections” code and data are available here: https://repo-sam.inria.fr/fungraph/neural_catacaustics/

For the publication “NeRFshop: Interactive Editing of Neural Radiance Fields” code and data are available here: https://repo-sam.inria.fr/fungraph/nerfshop/

For the publication “3D Gaussian Splatting for Real-Time Radiance Field Rendering” code and data are available here: https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/

Comments are closed.