1. Brett Ridel Gaël Guennebaud, Patrick Reuter, XavierGranier. Parabolic-cylindrical moving least squares surfaces. Computers & Graphics, Volume 51, Pages 60-66, October 2015.
  2. Renaud Gervais, Jérémy Frey, Alexis Gay, Fabien Lotte, Martin Hachet, TOBE: Tangible Out-of-Body Experience,TEI ’16 – Tangible, Embedded and Embodied Interaction., Feb 2016, Eindhoven, Netherlands. ACM, 2016,
  3. Renaud Gervais, Joan Sol Roo, Martin Hachet ,Tangible Viewports: Getting Out of Flatland in Desktop Environments, TEI’16, Feb 2016, Eindhoven, Netherlands. Proceedings of the 10th International Conference on Tangible, Embedded and Embodied Interaction, 2016
  4. Joan Sol Roo, Renaud Gervais, Martin Hachet, Inner Garden: an Augmented Sandbox Designed for Self-Reflection (poster), TEI ’16, Feb 2016, Eindhoven, Netherlands. 2016, TEI ’16.
  5. Renaud Gervais, Jérémy Frey, Martin Hachet, Pointing in Spatial Augmented Reality from 2D Pointing Devices,Human-Computer Interaction – INTERACT 2015, Sep 2015, Bamberg, Germany. INTERACT, 9299, pp.8.
  6. Simon Robinson, Céline Coutrix, Jennifer Pearson, Juan Rosso, Matheus Fernandes Torquato, LaurenceNigay, Matt Jones, Emergeables: Deformable Displays for Continuous Eyes-Free Mobile Interaction.Conference Proceedings of ACM-CHI’16, the 34th International Conference on Human Factors in Computing Systems, ACM Press, San Jose, CA, USA, May 7-12, 2016.


  • Laval Virtual (Laval, France)
  • Wearable Tech (London, UK)
  • Hannover Messe (Hanovre, Allemagne)
  • Augmented World Expo (Santa Clara, US)
  • Bordeaux Geek Festival (Bordeaux)


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