INVITED TALKS
Miguel Ángel Otaduy: Game physics for design applications.victor
Mel Slater: Using VR to Change the Self.
Jesús Rodríguez-Nieto: Real-time for animation tools in production.
PAPERS
SESSION on Crowds
Crowd Sourced Co-design of Floor Plans using Simulation Guided Games
Nilay Chakraborty, Brandon Haworth, Muhammad Usman, Glen Berseth, Petros Faloutsos, Mubbasir Kapadia
Characterizing the Relationship between Environment Layout and Crowd Movement using Machine Learning
Weining Liu, Kaidong Hu, Sejong Yoon, Vladimir Pavlovic, Petros Faloutsos, Mubbasir Kapadia
SESSION on Deformations
Patch Green Coordinates based Interactive Embedded Deformable Model
Weixin Si, Jing Lu, Xiangyun Liao, Qiong Wang, Jing Qin, Pheng-Ann Heng
Efficient Collision Detection for Example-Based Deformable Bodies
Ben Jones, Joshua Levine, Tamar Shinar, Adam W. Bargteil
Reclustering for Large Plasticity in Clustered Shape Matching
Michael Falkenstein, Ben Jones, Joshua A. Levine, Tamar Shinar, Adam W. Bargteil
SESSION on Interaction and tracking
MechVR: A physics-based proxy for locomotion and interaction in a virtual environment (Best Presentation Award)
Victor Zordan, Saurabh Hindlekar, W. Garrett Mckay, John Welter, J. Emerson Smith III, Kunta Lowe, Carlos Marti, R. Austin Taylor
Accurate Online Alignment of Human Motor Performances
Felix Hülsmann, Andreas Richter, Stefan Kopp, Mario Botsch
SESSION on Character Motion
Position-Based Multi-Agent Dynamics for Real-Time Crowd Simulation (Best Paper Award)
Tomer Weiss, Alan Litteneker, Chenfanfu Jiang, Demetri Terzopoulos
Human Character Balancing Motion Generation based on a Double Inverted Pendulum Model
Jaepyung Hwang, Gangrae Park, Il Hong Suh, Taesoo Kwon
Lattice-Guided Human Motion Deformation for Collision Avoidance
Masaki Oshita
SESSION on Character animation
Adult2Child: Dynamic Scaling Laws to Create Child-Like Motion
Yuzhu Dong, Sachin Paryani, Neha Rana, Aishat Aloba, Lisa Anthony, Eakta Jain
Inverse Kinematics Problems with Exact Hessian Matrices (Best Short Paper Award)
Kenny Erleben, Sheldon Andrews
Normalized Euclidean Distance Matrices for Human Motion Retargeting
Antonin Bernardin, Ludovic Hoyet, Antonio Mucherino, Douglas Gonçalves, Franck Multon
SESSION on Navigation
Improvements to Hierarchical Pathfinding for Navigation Meshes
Vahid Rahmani, Nuria Pelechano
Busy Beeway: A Game for Testing Human-Automation Collaboration for Navigation
Torin Adamson, Hao-Tien (Lewis) Chiang, Meeko Oishi, Lydia Tapia
SESSION on Perception and Cameras
Perceptual Evaluation of Space in Virtual Environments
Muhammad Usman, Brandon Haworth, Glen Berseth, Mubbasir Kapadia, Petros Faloutsos
Virtual Cinematography Using Optimization and Temporal Smoothing
Alan Litteneker, Demetri Terzopoulos
A Perceptual Evaluation of Social Interaction with Emotes and Real-time Facial Motion Capture
Erik Pettersson, Veronica Sundstedt
POSTERS
EgoCap: Egocentric Marker-less Motion Capture with Two Fisheye Cameras (Best Poster Award)
Helge Rhodin, Christian Richardt, Dan Casas, Eldar Insafutdinov, Mohammad Shafiei, Hans-Peter Seidel, Bernt Schiele, Christian Theobalt.
Optical-Flow based Crowd Simulation
Axel López, Julien Pettré, Eric Marchand, François Chaumette
Authoring Semantic Procedural Cities
Otger Rogla, Nuria Pelechano, Gustavo Patow
Modeling Forces in Soft Body Simulators Based on Mass Spring Systems
Pawel Wegrzyn, Pawel Mogila, Witaszczyk Przemyslaw, Piotr Bialas
Generating Procedural Content for Games using Grammatical Item Generation Language (GIGL)
Tiannan Chen, Stephen J. Guy
Robust real-time finger tracking with neural networks
Dario Pavllo, Thibault Porssut, Bruno Herbelin, Ronan Boulic
Footstep Action Identification and Clustering from Motion Capture
Brandon Haworth, Mubbasir Kapadia, Petros Faloutsos
The Process Realization of a Series Vector 2D Animation
Sergio Rodríguez Valdunciel, Miguel Vidal Ortega